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Board Games Market: Top players are investing in R&D to develop innovative board game offerings to compete in the market

NEW YORK, August 29, 2022 /PRNewswire/ — The TABLE GAMES MARKET the value is set to grow by $3.02 billion, progressing at a CAGR of 7.31% from 2021 to 2026, according to the latest Technavio report. The year-on-year growth rate for 2022 is estimated at 6.52%. Technavio classifies the global board games market as part of the global leisure products industry within the global household durables market. The main market, the global market for leisure products, covers a variety of categories, including sports equipment, musical instruments, camping equipment, recreational vehicles, bicycles, toys and other consumer-oriented games. Technavio calculates the size of the global household durables market based on the combined revenue generated by manufacturers of household durables, including consumer electronics, home furnishings, home building products, appliances, housewares and specialty items, and leisure products.

The latest market research report titled Table Games Market by Distribution Channel, Product, and Geography: Forecast and Analysis 2022-2026 has been announced by Technavio, which has been proud to partner with Fortune 500 companies for over 16 years.

The latest market research report titled Table Games Market by Distribution Channel, Product, and Geography: Forecast and Analysis 2022-2026 has been announced by Technavio, which has been proud to partner with Fortune 500 companies for over 16 years.

The growth of the global leisure products market will be driven by the following factors:

  • Increased memberships in health and fitness clubs.

  • Increased awareness of the benefits of a healthy lifestyle.

  • Growing number of dual income households

  • Strong growth in online sales

Rapid improvements in content and gameplay are notably driving the growth of the board game market, although factors such as the threat of alternative gaming platforms may impede market growth. The board game market is fragmented. This market report also provides information on various vendors in the market including Atlas Games, Bezier Games Inc., Buffalo Games LLC, Clementoni Spa, CMON Ltd., Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc. , Gibsons Games Ltd., Gray Fox Games, Hasbro Inc., Indie Boards and Cards, Mattel Inc., National Entertainment Collectibles Association Inc., PD Verlag GmbH and Co. KG, Ravensburger Group, Goliath Games LLC, The Walt Disney Co. , Games Workshop Group PLC, Mindware Inc. and Warlord Games, among others. Additionally, to make the most of opportunities and recover from the post-COVID-19 shock, market vendors are focusing more on growth prospects in fast-growing segments, while maintaining their positions in slow-growing segments.

Browse Summary of the TABLE GAMES MARKET Research report for more information

Board Games Market 2022-2026: Segmentation

  • Distribution channel

  • Product

  • Geography

Board Games Market 2022-2026: Scope

Technavio presents a detailed picture of the market by studying, synthesizing and adding data from multiple sources. The table games market saw slow growth in 2020 due to the COVID-19 outbreak. However, the governments of several countries lifted lockdown restrictions in the third quarter of 2020, allowing table game producers and distribution channels to resume operations. Therefore, this is expected to boost the demand for board games in the region during the forecast period. The report covers the following areas:

Board Games Market 2022-2026: Highlights

  • Market CAGR during the forecast period 2022-2026

  • Detailed information on the factors that will contribute to the growth of the board games market during the next five years

  • Estimation of the size of the board games market and its contribution to the parent market

  • Predictions about upcoming trends and changes in consumer behavior

  • The growth of the board game market.

  • Analysis of the competitive landscape of the market and detailed information on the suppliers.

  • Comprehensive details of factors that will challenge the growth of the board games market, vendors

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Browse Summary of the ONLINE MARKET OF GAMES FOR SMARTPHONES AND TABLETS Report by Device and Geography – Forecast and Analysis 2022-2026: The market value is destined to grow by $41.77 billion, progressing at a CAGR of 14.5% from 2021 to 2026, according to the latest Technavio report. The Online Smartphone & Tablet Gaming Market Report also offers insights on various market vendors including Com2uS Holdings Corp., CyberAgent Inc., Electronic Arts Inc. and more.

Scope of the board game market

Report Coverage

Details

Page number

120

base year

2021

forecast period

2022-2026

Growth momentum and CAGR

Accelerates to a CAGR of 7.31%

Market growth 2022-2026

$3.02 billion

market structure

Fragmented

YoY growth (%)

6.52

regional analysis

Europe, North America, APAC, Middle East and Africa, and South America

Contribution to the real market

Europe at 34%

Main consuming countries

United States, China, France, Germany and United Kingdom

competitive landscape

Leading companies, competitive strategies, scope of consumer engagement

Profiled companies

Atlas Games, Bezier Games Inc., Buffalo Games LLC, Clementoni Spa, CMON Ltd., Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Gray Fox Games, Hasbro Inc., Indie Boards and Cards, Mattel Inc., National Entertainment Collectibles Association Inc., PD Verlag GmbH and Co. KG, Ravensburger Group, Goliath Games LLC, The Walt Disney Co., Games Workshop Group PLC, Mindware Inc. and Warlord Games

market dynamics

Major market analysis, market growth drivers and obstacles, fast and slow growing segments analysis, impact of COVID 19 and future consumer dynamics, and market condition analysis for the forecast period.

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Table of Contents:

1. Executive Summary

2 Market Landscape

3 Market size

4 Five Forces Analysis

5 Market segmentation by distribution channel

6 Market segmentation by product

7 Customer landscape

8 Geographic Landscape

9 drivers, challenges and trends

10 Provider Landscape

11 Supplier Analysis

12 Appendix

About us

Technavio is a world leader in technology research and consulting. His research and analysis focus on emerging market trends and provide actionable insights to help companies identify market opportunities and develop effective strategies to optimize their market positions. With more than 500 specialist analysts, Technavio’s reporting library consists of more than 17,000 reports and counting, covering 800 technologies and spanning 50 countries. Its client base consists of companies of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, in-depth research, and actionable market insights to identify opportunities in existing markets and and assess their competitive positions within changing market scenarios.

Contact

Technavio Research
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Website: www.technavio.com/
Newsroom: https://newsroom.technavio.com/news/board-gamesmarket

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Technavio (PRNewsfoto/Technavio)

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SOURCE Technavio

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